mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 07:51:21 -08:00
android: Enable overlay scale/opacity dialog
This commit is contained in:
parent
1957b7e6cc
commit
ca4b07a2d7
@ -252,39 +252,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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View.SYSTEM_UI_FLAG_IMMERSIVE
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}
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private fun editControlsPlacement() {
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if (emulationFragment!!.isConfiguringControls) {
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emulationFragment!!.stopConfiguringControls()
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} else {
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emulationFragment!!.startConfiguringControls()
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}
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}
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private fun adjustScale() {
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val sliderBinding = DialogSliderBinding.inflate(layoutInflater)
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sliderBinding.slider.valueTo = 150F
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sliderBinding.slider.value =
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PreferenceManager.getDefaultSharedPreferences(applicationContext)
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.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat()
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sliderBinding.slider.addOnChangeListener(OnChangeListener { _, value, _ ->
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sliderBinding.textValue.text = value.toString()
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setControlScale(value.toInt())
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})
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sliderBinding.textValue.text = sliderBinding.slider.value.toString()
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sliderBinding.textUnits.text = "%"
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MaterialAlertDialogBuilder(this)
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.setTitle(R.string.emulation_control_scale)
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.setView(sliderBinding.root)
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.setNegativeButton(android.R.string.cancel, null)
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.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
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setControlScale(sliderBinding.slider.value.toInt())
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}
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.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
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setControlScale(50)
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}
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.show()
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}
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private fun startMotionSensorListener() {
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val sensorManager = this.getSystemService(Context.SENSOR_SERVICE) as SensorManager
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val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
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@ -302,22 +269,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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sensorManager.unregisterListener(this, accelSensor)
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}
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private fun setControlScale(scale: Int) {
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PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
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.putInt(Settings.PREF_CONTROL_SCALE, scale)
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.apply()
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emulationFragment!!.refreshInputOverlay()
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}
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private fun resetOverlay() {
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MaterialAlertDialogBuilder(this)
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.setTitle(getString(R.string.emulation_touch_overlay_reset))
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.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int -> emulationFragment!!.resetInputOverlay() }
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.setNegativeButton(android.R.string.cancel, null)
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.create()
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.show()
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}
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companion object {
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const val EXTRA_SELECTED_GAME = "SelectedGame"
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@ -111,6 +111,7 @@ class Settings {
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const val PREF_OVERLAY_INIT = "OverlayInit"
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const val PREF_CONTROL_SCALE = "controlScale"
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const val PREF_CONTROL_OPACITY = "controlOpacity"
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const val PREF_TOUCH_ENABLED = "isTouchEnabled"
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const val PREF_BUTTON_TOGGLE_0 = "buttonToggle0"
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const val PREF_BUTTON_TOGGLE_1 = "buttonToggle1"
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@ -3,8 +3,10 @@
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package org.yuzu.yuzu_emu.fragments
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import android.annotation.SuppressLint
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import android.app.AlertDialog
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import android.content.Context
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import android.content.DialogInterface
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import android.content.SharedPreferences
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import android.graphics.Color
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import android.os.Bundle
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@ -21,10 +23,12 @@ import androidx.core.view.WindowInsetsCompat
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import androidx.fragment.app.Fragment
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import androidx.preference.PreferenceManager
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import com.google.android.material.dialog.MaterialAlertDialogBuilder
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import com.google.android.material.slider.Slider
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.activities.EmulationActivity
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import org.yuzu.yuzu_emu.databinding.DialogOverlayAdjustBinding
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import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
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@ -168,14 +172,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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super.onDetach()
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}
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fun refreshInputOverlay() {
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private fun refreshInputOverlay() {
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binding.surfaceInputOverlay.refreshControls()
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}
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fun resetInputOverlay() {
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// Reset button scale
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private fun resetInputOverlay() {
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preferences.edit()
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.putInt(Settings.PREF_CONTROL_SCALE, 50)
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.remove(Settings.PREF_CONTROL_SCALE)
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.remove(Settings.PREF_CONTROL_OPACITY)
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.apply()
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.resetButtonPlacement() }
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}
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@ -251,6 +255,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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true
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}
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R.id.menu_adjust_overlay -> {
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adjustOverlay()
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true
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}
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R.id.menu_toggle_controls -> {
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val preferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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@ -278,9 +287,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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// Override normal behaviour so the dialog doesn't close
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dialog.getButton(AlertDialog.BUTTON_NEUTRAL)
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.setOnClickListener {
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val isChecked = !optionsArray[0];
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val isChecked = !optionsArray[0]
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for (i in 0..14) {
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optionsArray[i] = isChecked;
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optionsArray[i] = isChecked
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dialog.listView.setItemChecked(i, isChecked)
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preferences.edit()
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.putBoolean("buttonToggle$i", isChecked)
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@ -328,18 +337,64 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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popup.show()
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}
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fun startConfiguringControls() {
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private fun startConfiguringControls() {
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binding.doneControlConfig.visibility = View.VISIBLE
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binding.surfaceInputOverlay.setIsInEditMode(true)
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}
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fun stopConfiguringControls() {
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private fun stopConfiguringControls() {
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binding.doneControlConfig.visibility = View.GONE
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binding.surfaceInputOverlay.setIsInEditMode(false)
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}
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val isConfiguringControls: Boolean
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get() = binding.surfaceInputOverlay.isInEditMode
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@SuppressLint("SetTextI18n")
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private fun adjustOverlay() {
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val adjustBinding = DialogOverlayAdjustBinding.inflate(layoutInflater)
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adjustBinding.apply {
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inputScaleSlider.apply {
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valueTo = 150F
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value = preferences.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat()
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addOnChangeListener(Slider.OnChangeListener { _, value, _ ->
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inputScaleValue.text = "${value.toInt()}%"
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setControlScale(value.toInt())
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})
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}
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inputOpacitySlider.apply {
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valueTo = 100F
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value = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100).toFloat()
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addOnChangeListener(Slider.OnChangeListener { _, value, _ ->
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inputOpacityValue.text = "${value.toInt()}%"
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setControlOpacity(value.toInt())
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})
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}
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inputScaleValue.text = "${inputScaleSlider.value.toInt()}%"
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inputOpacityValue.text = "${inputOpacitySlider.value.toInt()}%"
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}
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MaterialAlertDialogBuilder(requireContext())
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.setTitle(R.string.emulation_control_adjust)
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.setView(adjustBinding.root)
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.setPositiveButton(android.R.string.ok, null)
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.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
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setControlScale(50)
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setControlOpacity(100)
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}
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.show()
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}
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private fun setControlScale(scale: Int) {
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preferences.edit()
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.putInt(Settings.PREF_CONTROL_SCALE, scale)
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.apply()
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refreshInputOverlay()
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}
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private fun setControlOpacity(opacity: Int) {
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preferences.edit()
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.putInt(Settings.PREF_CONTROL_OPACITY, opacity)
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.apply()
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refreshInputOverlay()
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}
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private fun setInsets() {
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ViewCompat.setOnApplyWindowInsetsListener(binding.inGameMenu) { v: View, windowInsets: WindowInsetsCompat ->
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@ -49,9 +49,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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private var dpadBeingConfigured: InputOverlayDrawableDpad? = null
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private var joystickBeingConfigured: InputOverlayDrawableJoystick? = null
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private val preferences: SharedPreferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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private lateinit var windowInsets: WindowInsets
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override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
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@ -709,6 +706,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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companion object {
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private val preferences: SharedPreferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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/**
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* Resizes a [Bitmap] by a given scale factor
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*
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@ -899,6 +899,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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drawableX - (width / 2),
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drawableY - (height / 2)
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)
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val savedOpacity = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100)
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overlayDrawable.setOpacity(savedOpacity * 255 / 100)
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return overlayDrawable
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}
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@ -973,6 +975,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2))
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val savedOpacity = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100)
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overlayDrawable.setOpacity(savedOpacity * 255 / 100)
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return overlayDrawable
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}
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@ -1052,6 +1056,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX, drawableY)
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val savedOpacity = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100)
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overlayDrawable.setOpacity(savedOpacity * 255 / 100)
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return overlayDrawable
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}
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}
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@ -114,6 +114,7 @@ class InputOverlayDrawableButton(
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controlPositionX = fingerPositionX - (width / 2)
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controlPositionY = fingerPositionY - (height / 2)
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += fingerPositionX - previousTouchX
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controlPositionY += fingerPositionY - previousTouchY
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@ -135,6 +136,11 @@ class InputOverlayDrawableButton(
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pressedStateBitmap.setBounds(left, top, right, bottom)
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}
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fun setOpacity(value: Int) {
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defaultStateBitmap.alpha = value
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pressedStateBitmap.alpha = value
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}
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val status: Int
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get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
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val bounds: Rect
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@ -231,6 +231,7 @@ class InputOverlayDrawableDpad(
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += fingerPositionX - previousTouchX
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controlPositionY += fingerPositionY - previousTouchY
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@ -258,6 +259,12 @@ class InputOverlayDrawableDpad(
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pressedTwoDirectionsStateBitmap.setBounds(left, top, right, bottom)
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}
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fun setOpacity(value: Int) {
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defaultStateBitmap.alpha = value
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pressedOneDirectionStateBitmap.alpha = value
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pressedTwoDirectionsStateBitmap.alpha = value
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}
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val bounds: Rect
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get() = defaultStateBitmap.bounds
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@ -48,6 +48,8 @@ class InputOverlayDrawableJoystick(
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val width: Int
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val height: Int
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private var opacity: Int = 0
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private var virtBounds: Rect
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private var origBounds: Rect
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@ -121,7 +123,7 @@ class InputOverlayDrawableJoystick(
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}
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pressedState = true
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outerBitmap.alpha = 0
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boundsBoxBitmap.alpha = 255
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boundsBoxBitmap.alpha = opacity
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if (EmulationMenuSettings.joystickRelCenter) {
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virtBounds.offset(
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xPosition - virtBounds.centerX(),
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@ -139,7 +141,7 @@ class InputOverlayDrawableJoystick(
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pressedState = false
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xAxis = 0.0f
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yAxis = 0.0f
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outerBitmap.alpha = 255
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outerBitmap.alpha = opacity
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boundsBoxBitmap.alpha = 0
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virtBounds = Rect(
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origBounds.left,
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@ -203,6 +205,7 @@ class InputOverlayDrawableJoystick(
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controlPositionX = fingerPositionX - (width / 2)
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controlPositionY = fingerPositionY - (height / 2)
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += fingerPositionX - previousTouchX
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controlPositionY += fingerPositionY - previousTouchY
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@ -261,4 +264,19 @@ class InputOverlayDrawableJoystick(
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controlPositionX = x
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controlPositionY = y
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}
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fun setOpacity(value: Int) {
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opacity = value
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defaultStateInnerBitmap.alpha = value
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pressedStateInnerBitmap.alpha = value
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if (trackId == -1) {
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outerBitmap.alpha = value
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boundsBoxBitmap.alpha = 0
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} else {
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outerBitmap.alpha = 0
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boundsBoxBitmap.alpha = value
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}
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}
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}
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="utf-8"?>
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<androidx.constraintlayout.widget.ConstraintLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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<TextView
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android:id="@+id/input_scale_name"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="16dp"
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android:text="@string/emulation_control_scale"
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android:textAlignment="viewStart"
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android:textSize="16sp"
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app:layout_constraintStart_toStartOf="@+id/input_scale_slider"
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app:layout_constraintTop_toTopOf="parent" />
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<com.google.android.material.slider.Slider
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android:id="@+id/input_scale_slider"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_marginHorizontal="24dp"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toBottomOf="@+id/input_scale_name" />
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<TextView
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android:id="@+id/input_scale_value"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:gravity="end"
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app:layout_constraintBottom_toTopOf="@+id/input_scale_slider"
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app:layout_constraintEnd_toEndOf="@+id/input_scale_slider"
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tools:text="100%" />
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<TextView
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android:id="@+id/input_opacity_name"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="16dp"
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android:text="@string/emulation_control_opacity"
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android:textAlignment="viewStart"
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android:textSize="16sp"
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app:layout_constraintStart_toStartOf="@+id/input_opacity_slider"
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app:layout_constraintTop_toBottomOf="@+id/input_scale_slider" />
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<com.google.android.material.slider.Slider
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android:id="@+id/input_opacity_slider"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_marginHorizontal="24dp"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toBottomOf="@+id/input_opacity_name" />
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<TextView
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android:id="@+id/input_opacity_value"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:gravity="end"
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app:layout_constraintBottom_toTopOf="@+id/input_opacity_slider"
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app:layout_constraintEnd_toEndOf="@+id/input_opacity_slider"
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tools:text="100%" />
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</androidx.constraintlayout.widget.ConstraintLayout>
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@ -10,6 +10,10 @@
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android:id="@+id/menu_edit_overlay"
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android:title="@string/emulation_touch_overlay_edit" />
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<item
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android:id="@+id/menu_adjust_overlay"
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android:title="@string/emulation_control_adjust" />
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<item
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android:id="@+id/menu_toggle_controls"
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android:title="@string/emulation_toggle_controls" />
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@ -204,7 +204,9 @@
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<string name="emulation_haptics">Haptics</string>
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<string name="emulation_show_overlay">Show Overlay</string>
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<string name="emulation_toggle_all">Toggle All</string>
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<string name="emulation_control_scale">Adjust Scale</string>
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<string name="emulation_control_adjust">Adjust Overlay</string>
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<string name="emulation_control_scale">Scale</string>
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<string name="emulation_control_opacity">Opacity</string>
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<string name="emulation_touch_overlay_reset">Reset Overlay</string>
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<string name="emulation_touch_overlay_edit">Edit Overlay</string>
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<string name="emulation_pause">Pause Emulation</string>
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