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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-25 19:51:20 -08:00
GPU: Implement texture format R32F.
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@ -110,6 +110,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -203,8 +204,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -229,6 +231,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::BGRA8>,
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::RG32F>,
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -40,14 +40,15 @@ struct SurfaceParams {
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BGRA8 = 15,
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RGBA32F = 16,
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RG32F = 17,
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R32F = 18,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 18,
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S8Z24 = 19,
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Z32F = 20,
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Z16 = 21,
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Z24S8 = 19,
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S8Z24 = 20,
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Z32F = 21,
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Z16 = 22,
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MaxDepthStencilFormat,
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@ -103,6 +104,7 @@ struct SurfaceParams {
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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@ -136,6 +138,7 @@ struct SurfaceParams {
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32, // BGRA8
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128, // RGBA32F
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64, // RG32F
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32, // R32F
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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@ -223,6 +226,8 @@ struct SurfaceParams {
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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return PixelFormat::RG32F;
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case Tegra::Texture::TextureFormat::R32:
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return PixelFormat::R32F;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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@ -283,6 +288,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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case PixelFormat::RG32F:
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return Tegra::Texture::TextureFormat::R32_G32;
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case PixelFormat::R32F:
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return Tegra::Texture::TextureFormat::R32;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -61,6 +61,7 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32:
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return 4;
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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@ -121,6 +122,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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@ -178,6 +180,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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