Shader_Ir: Correct tracking to track from right to left

This commit is contained in:
Fernando Sahmkow 2019-07-15 15:46:35 -04:00 committed by FernandoS27
parent b56e7f870a
commit d614193e49

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@ -57,8 +57,8 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
return TrackCbuf(source, code, new_cursor); return TrackCbuf(source, code, new_cursor);
} }
if (const auto operation = std::get_if<OperationNode>(&*tracked)) { if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) { for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) { if (auto found = TrackCbuf((*operation)[i - 1], code, cursor); std::get<0>(found)) {
// Cbuf found in operand. // Cbuf found in operand.
return found; return found;
} }