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texture_cache: return null surface on invalid address
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@ -483,6 +483,18 @@ private:
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const auto host_ptr{memory_manager->GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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// Step 0: guarantee a valid surface
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if (!cache_addr) {
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// Return a null surface if it's invalid
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SurfaceParams new_params = params;
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new_params.width = 1;
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new_params.height = 1;
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new_params.depth = 1;
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new_params.block_height = 0;
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new_params.block_depth = 0;
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return InitializeSurface(gpu_addr, new_params, false);
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}
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// Step 1
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// Check Level 1 Cache for a fast structural match. If candidate surface
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// matches at certain level we are pretty much done.
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