mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 11:21:21 -08:00
Merge pull request #3930 from ReinUsesLisp/animal-borders
vk_rasterizer: Implement constant attributes
This commit is contained in:
commit
e68ee43a1a
@ -312,7 +312,9 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
||||
ASSERT(point_size != 0.0f);
|
||||
}
|
||||
for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
|
||||
specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].Type();
|
||||
const auto& attribute = fixed_state.vertex_input.attributes[i];
|
||||
specialization.enabled_attributes[i] = attribute.enabled.Value() != 0;
|
||||
specialization.attribute_types[i] = attribute.Type();
|
||||
}
|
||||
specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
|
||||
|
||||
|
@ -877,14 +877,10 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
|
||||
|
||||
for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
|
||||
const auto& attrib = regs.vertex_attrib_format[index];
|
||||
if (!attrib.IsValid()) {
|
||||
if (attrib.IsConstant()) {
|
||||
vertex_input.SetAttribute(index, false, 0, 0, {}, {});
|
||||
continue;
|
||||
}
|
||||
|
||||
[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
|
||||
ASSERT(buffer.IsEnabled());
|
||||
|
||||
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
|
||||
attrib.size.Value());
|
||||
}
|
||||
|
@ -741,8 +741,10 @@ private:
|
||||
if (!IsGenericAttribute(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const u32 location = GetGenericAttributeLocation(index);
|
||||
if (!IsAttributeEnabled(location)) {
|
||||
continue;
|
||||
}
|
||||
const auto type_descriptor = GetAttributeType(location);
|
||||
Id type;
|
||||
if (IsInputAttributeArray()) {
|
||||
@ -986,6 +988,10 @@ private:
|
||||
return stage == ShaderType::TesselationControl;
|
||||
}
|
||||
|
||||
bool IsAttributeEnabled(u32 location) const {
|
||||
return stage != ShaderType::Vertex || specialization.enabled_attributes[location];
|
||||
}
|
||||
|
||||
u32 GetNumInputVertices() const {
|
||||
switch (stage) {
|
||||
case ShaderType::Geometry:
|
||||
@ -1201,16 +1207,20 @@ private:
|
||||
UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
|
||||
return {v_float_zero, Type::Float};
|
||||
default:
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
const u32 location = GetGenericAttributeLocation(attribute);
|
||||
const auto type_descriptor = GetAttributeType(location);
|
||||
const Type type = type_descriptor.type;
|
||||
const Id attribute_id = input_attributes.at(attribute);
|
||||
const std::vector elements = {element};
|
||||
const Id pointer = ArrayPass(type_descriptor.scalar, attribute_id, elements);
|
||||
return {OpLoad(GetTypeDefinition(type), pointer), type};
|
||||
if (!IsGenericAttribute(attribute)) {
|
||||
break;
|
||||
}
|
||||
break;
|
||||
const u32 location = GetGenericAttributeLocation(attribute);
|
||||
if (!IsAttributeEnabled(location)) {
|
||||
// Disabled attributes (also known as constant attributes) always return zero.
|
||||
return {v_float_zero, Type::Float};
|
||||
}
|
||||
const auto type_descriptor = GetAttributeType(location);
|
||||
const Type type = type_descriptor.type;
|
||||
const Id attribute_id = input_attributes.at(attribute);
|
||||
const std::vector elements = {element};
|
||||
const Id pointer = ArrayPass(type_descriptor.scalar, attribute_id, elements);
|
||||
return {OpLoad(GetTypeDefinition(type), pointer), type};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
|
||||
return {v_float_zero, Type::Float};
|
||||
|
@ -88,7 +88,8 @@ struct Specialization final {
|
||||
u32 shared_memory_size{};
|
||||
|
||||
// Graphics specific
|
||||
std::optional<float> point_size{};
|
||||
std::optional<float> point_size;
|
||||
std::bitset<Maxwell::NumVertexAttributes> enabled_attributes;
|
||||
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
|
||||
bool ndc_minus_one_to_one{};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user