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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 02:21:20 -08:00
Fixed mipmap block autosizing algorithm
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@ -103,7 +103,7 @@ std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, b
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? m_height
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: std::max(1U, (m_height + compression_factor - 1) / compression_factor);
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m_depth = std::max(1U, m_depth >> mip_level);
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u32 m_block_height = MipBlockHeight(mip_level, m_height);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
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m_height, m_depth, m_block_height, m_block_depth);
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@ -111,7 +111,7 @@ std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, b
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std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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bool uncompressed) const {
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std::size_t block_size_bytes = 512 * block_height * block_depth; // 512 is GOB size
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std::size_t block_size_bytes = Tegra::Texture::GetGOBSize() * block_height * block_depth;
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std::size_t size = 0;
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for (u32 i = 0; i < max_mip_level; i++) {
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size += InnerMipmapMemorySize(i, force_gl, layer_only, uncompressed);
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@ -1043,8 +1043,8 @@ void CachedSurface::FlushGLBuffer() {
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
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ASSERT(!tuple.compressed);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, static_cast<GLsizei>(gl_buffer[0].size()),
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gl_buffer[0].data());
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type,
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static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data());
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width,
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params.height);
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@ -917,14 +917,14 @@ struct SurfaceParams {
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// Auto block resizing algorithm from:
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// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
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u32 MipBlockHeight(u32 mip_level, u32 alt_height = 0) const {
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u32 MipBlockHeight(u32 mip_level) const {
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if (mip_level == 0)
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return block_height;
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if (alt_height == 0)
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alt_height = MipHeight(mip_level);
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u32 blocks_in_y = (alt_height + 7) / 8;
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u32 bh = 32;
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while (bh > 1 && blocks_in_y <= bh * 2) {
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u32 alt_height = MipHeight(mip_level);
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u32 h = GetDefaultBlockHeight(pixel_format);
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u32 blocks_in_y = (alt_height + h - 1) / h;
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u32 bh = 16;
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while (bh > 1 && blocks_in_y <= bh * 4) {
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bh >>= 1;
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}
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return bh;
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@ -933,11 +933,17 @@ struct SurfaceParams {
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u32 MipBlockDepth(u32 mip_level) const {
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if (mip_level == 0)
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return block_depth;
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if (is_layered)
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return 1;
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u32 depth = MipDepth(mip_level);
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u32 bd = 32;
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// Magical block resizing algorithm, needs more testing.
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while (bd > 1 && depth / depth <= bd) {
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bd = bd >> 1;
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while (bd > 1 && depth * 2 <= bd) {
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bd >>= 1;
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}
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if (bd == 32) {
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u32 bh = MipBlockHeight(mip_level);
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if (bh >= 4)
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return 16;
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}
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return bd;
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}
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@ -10,6 +10,12 @@
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namespace Tegra::Texture {
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// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
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// an small rect of (64/bytes_per_pixel)X8.
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inline std::size_t GetGOBSize() {
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return 512;
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}
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/**
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* Unswizzles a swizzled texture without changing its format.
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*/
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