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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-24 10:21:21 -08:00
gl_rasterizer_cache: Partially implement several non-2D texture types.
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0731383124
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f165a85398
@ -245,7 +245,8 @@ static bool IsFormatBCn(PixelFormat format) {
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}
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t gl_buffer_size,
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VAddr addr) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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@ -255,18 +256,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
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addr, tile_size, bytes_per_pixel, stride, height, block_height);
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const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
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gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
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const size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// check the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
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Memory::GetPointer(addr), gl_buffer, morton_to_gl);
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}
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}
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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// clang-format off
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@ -323,7 +324,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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// clang-format on
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};
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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gl_to_morton_fns = {
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// clang-format off
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@ -441,29 +442,51 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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texture.Create();
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const auto& rect{params.GetRect()};
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OpenGLState cur_state = OpenGLState::GetCurState();
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// Keep track of previous texture bindings
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GLuint old_tex = cur_state.texture_units[0].texture;
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = texture.handle;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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if (!format_tuple.compressed) {
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// Only pre-create the texture for non-compressed textures.
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glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
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rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
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rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::Texture2D:
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glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format,
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format_tuple.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format,
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format_tuple.type, nullptr);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
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rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
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}
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}
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// Restore previous texture bindings
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cur_state.texture_units[0].texture = old_tex;
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cur_state.Apply();
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}
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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@ -548,13 +571,24 @@ void CachedSurface::LoadGLBuffer() {
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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if (params.is_tiled) {
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gl_buffer.resize(copy_size);
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// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
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// this for 3D textures, etc.
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture2D:
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// Pass impl. to the fallback code below
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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}
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gl_buffer.resize(params.depth * copy_size);
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morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, gl_buffer, params.addr);
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params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
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params.addr);
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} else {
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const u8* const texture_src_data_end = texture_src_data + copy_size;
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const u8* const texture_src_data_end{texture_src_data + (params.depth * copy_size)};
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gl_buffer.assign(texture_src_data, texture_src_data_end);
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}
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@ -574,7 +608,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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ASSERT(gl_buffer.size() ==
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth);
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const auto& rect{params.GetRect()};
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@ -587,8 +621,13 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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GLuint target_tex = texture.handle;
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OpenGLState cur_state = OpenGLState::GetCurState();
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GLuint old_tex = cur_state.texture_units[0].texture;
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = target_tex;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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@ -597,20 +636,62 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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glActiveTexture(GL_TEXTURE0);
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if (tuple.compressed) {
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glCompressedTexImage2D(
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
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&gl_buffer[buffer_offset]);
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture2D:
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glCompressedTexImage2D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes), &gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glCompressedTexImage3D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
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static_cast<GLsizei>(params.depth), 0, static_cast<GLsizei>(params.size_in_bytes),
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&gl_buffer[buffer_offset]);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glCompressedTexImage2D(
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
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&gl_buffer[buffer_offset]);
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}
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0,
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static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::Texture2D:
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glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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tuple.type, &gl_buffer[buffer_offset]);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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}
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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cur_state.texture_units[0].texture = old_tex;
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cur_state.Apply();
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}
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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