bunnei
5fc6bf96d8
Merge pull request #4323 from ReinUsesLisp/no-spin
...
kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11 23:23:53 -07:00
bunnei
ec634b6a88
Merge pull request #4634 from lioncash/blocking
...
bsd: Resolve a few warnings
2020-09-11 15:17:34 -07:00
bunnei
324029d4f9
Merge pull request #4310 from ogniK5377/apollo-1-prod
...
audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11 10:57:27 -04:00
bunnei
03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
...
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei
41b8ecdeb6
Merge pull request #4608 from lioncash/sign3
...
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
FearlessTobi
57162e1df3
Test: Decrease pad_update_ns
...
There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
2020-09-10 16:38:53 +02:00
Rodrigo Locatti
663ea382da
Merge pull request #4633 from ReinUsesLisp/gpu-init
...
video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
Lioncash
ffdf8c0cb3
service: Remove two usages of the global system accessor
...
Removes more instances of reliance on global state.
2020-09-07 03:18:45 -04:00
Lioncash
c715fc4c5e
gc_adapter: Make DeviceConnected() a const member function
...
This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
Lioncash
40968e3993
bsd: Resolve unused value within SendToImpl
...
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash
cd643ab5c9
bsd: Resolve sign comparison warnings
2020-09-07 01:06:27 -04:00
Lioncash
180fa6859f
sockets_translate: Make use of designated initializers
...
Same behavior, less typing.
2020-09-07 00:53:10 -04:00
Lioncash
188a3cf74c
blocking_worker: Make use of templated lambda
...
We can simplify this a little by explicitly specifying the typename for
the lambda function.
2020-09-07 00:47:46 -04:00
Lioncash
9652973db2
blocking_worker: Resolve -Wdocumentation warning
2020-09-07 00:45:53 -04:00
bunnei
841b295ad0
Merge pull request #4606 from lioncash/constexpr
...
game_list_p: Mark some constants as constexpr
2020-09-06 23:19:38 -04:00
ReinUsesLisp
9e87193725
video_core: Remove all Core::System references in renderer
...
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
e126021ffe
Merge pull request #4397 from ReinUsesLisp/bsd
...
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05 22:40:59 -04:00
Morph
5b6268d26a
configure_input: Hook up the motion button and checkbox
...
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
797564599f
Minor cleanup
2020-09-05 09:42:21 -04:00
german
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
0774b17846
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
Morph
8e18b61972
configure_input_player: Show/hide motion buttons based on the controller
2020-09-04 21:48:13 -05:00
Morph
df3cbd4758
controllers/npad: Simplify motion entry assignment
...
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
Morph
0e33b19ae0
hid: Implement MergeSingleJoyasDualJoy
...
- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph
b65456b958
applets/controller: Resolve several compiler warnings
...
Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph
076e4d44c3
Address feedback
2020-09-04 12:23:25 -04:00
Morph
1ec71b6ea0
clang-format
2020-09-04 12:23:25 -04:00
Morph
f95ea04995
applets/controller: Set min_players to have a minimum value of 1.
...
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04 12:23:25 -04:00
Morph
371226448a
applets/controller: Modify heuristic to account for certain games
...
Now left and right joycons have the same priority (meaning both needs to be supported by the game).
Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04 12:23:25 -04:00
Morph
6597b3817c
main: Apply settings after applet configuration is complete.
2020-09-04 12:23:25 -04:00
Morph
7299356f37
applets/controller: Implement fallback applet for the SDL frontend
...
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph
72b2f5d34f
applets/controller: Load configuration prior to setting up connections
...
This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph
aeec0f8a38
applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
...
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph
5ce3015945
applets/controller: Implement "Explain Text"
...
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
5219615418
Project Mjölnir: Part 2 - Controller Applet
...
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
bunnei
94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
...
externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei
3b0fe38e86
Merge pull request #4583 from lioncash/trunc
...
gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
bunnei
40c230e0fa
Merge pull request #4578 from lioncash/xor
...
common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
2020-09-03 17:11:51 -04:00
bunnei
ba5419b965
Merge pull request #4590 from ReinUsesLisp/tsan-sched
...
hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03 14:39:57 -04:00
bunnei
39319f09d8
Merge pull request #4575 from lioncash/async
...
async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp
827ff077e7
file_sys/patch_manager: Add missing include
...
Fixes build issues
2020-09-03 04:51:49 -03:00
bunnei
38980b2471
Merge pull request #4568 from lioncash/fsp
...
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02 23:07:03 -04:00
bunnei
57e43682ed
Merge pull request #4564 from lioncash/file-include
...
file_sys: Replace inclusions with forward declarations where applicable
2020-09-02 23:06:38 -04:00
lat9nq
0914e84014
main: Use three dots to complete the ellipsis
...
Fixes a typo in the UI file. An ellipsis has 3 dots.
2020-09-02 15:23:15 -04:00
Morph
45ecd601be
input_common/motion_input: Make use of Common::PI constant
...
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
bunnei
f64917a852
Merge pull request #4570 from german77/motionInput
...
input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
bunnei
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
...
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei
ad9ce67b52
Merge pull request #4588 from ReinUsesLisp/tsan-event
...
common/thread: Fix data race in is_set
2020-08-31 21:21:38 -04:00
bunnei
a1f13a3662
Merge pull request #4589 from ReinUsesLisp/tsan-host
...
hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31 21:20:49 -04:00
LC
b5ed2d408c
Merge pull request #4461 from comex/thread-names
...
Fix thread naming on Linux, which limits names to 15 bytes.
2020-08-31 15:31:48 -04:00
ReinUsesLisp
c573920c01
vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
...
'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.
The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash
a5dcccfdd2
externals: Update Xbyak to 5.96
...
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.
This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
bunnei
e9b9fc4674
Merge pull request #4601 from lioncash/const3
...
sdl_impl: Minor cleanup
2020-08-29 23:23:41 -04:00
bunnei
37faf24c3f
Merge pull request #4605 from lioncash/copy3
...
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
2020-08-29 23:22:39 -04:00
FearlessTobi
d1e1ea0fef
Address second batch of reviews
2020-08-30 00:43:25 +02:00
Lioncash
92c162126b
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
...
Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi
0aa6ec4276
Reolve reorder warning
2020-08-29 22:06:47 +02:00
FearlessTobi
d176feffad
Address review comments and fix code compilation
2020-08-29 20:56:51 +02:00
Lioncash
1aba91e993
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
...
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
2020-08-29 14:33:10 -04:00
Lioncash
fae65d8a72
game_list_p: Avoid string churn in GameListItemPath data()
2020-08-29 14:30:49 -04:00
Lioncash
cde658cb27
game_list_p: Mark some constants as constexpr
...
Consistency change with how we mark constants in the rest of the
codebase.
2020-08-29 14:23:41 -04:00
FearlessTobi
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
LC
ce43139eb7
Merge pull request #4604 from lioncash/lifetime
...
yuzu/main: Amend lifetime issues with InputSubsystem
2020-08-29 01:33:29 -04:00
Lioncash
bcd3c79eca
yuzu/main: Amend lifetime issues with InputSubsystem
...
Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
Morph
403e36fab2
yuzu/configuration: Fix index out of bounds for default_analogs
2020-08-29 00:24:47 -04:00
Lioncash
69fa6b4906
sdl_impl: Reduce allocations in GetButtonMappingForDevice()
...
These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash
f2a680ca89
sdl_impl: Make use of std::move on std::string where applicable
...
Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash
e92164e6a0
sdl_impl: Make use of insert_or_assign() where applicable
...
Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash
f3ac088345
sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
...
We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash
2e2dde2f95
sdl_impl: Simplify make_tuple call
...
The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.
Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash
2680526e6b
sdl_impl: Mark FromEvent() as a const member function
...
This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
LC
57d9ef5a89
Merge pull request #4600 from lioncash/prototype
...
input_common/main: Remove unimplemented prototype
2020-08-28 20:10:33 -04:00
Lioncash
98f5d8a713
input_common/main: Remove unnecessary headers
2020-08-28 19:23:19 -04:00
Lioncash
4b9b203c09
input_common/main: Remove unimplemented prototype
...
I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00
ReinUsesLisp
fe90c4fd7b
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
...
Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei
45b73ba840
Merge pull request #4544 from lioncash/input-sub
...
input_common: Eliminate most global state
2020-08-28 09:57:50 -04:00
bunnei
40320a1d84
Merge pull request #4586 from yuzu-emu/tsan-cpu-interrupt
...
cpu_interrupt_handler: Make is_interrupted an atomic
2020-08-28 09:21:47 -04:00
german
1be18dc110
Fix orientation errors and improve drift correction
2020-08-27 17:19:21 -05:00
german
e6fc3b5662
Address comments
2020-08-27 17:19:21 -05:00
german
2d207ec609
Implement a basic class for motion devices
2020-08-27 17:19:21 -05:00
Lioncash
9e1b0af259
input_common: Eliminate most global state
...
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
bunnei
3db9a25977
Merge pull request #4530 from Morph1984/mjolnir-p1
...
Project Mjölnir: Part 1 - Input Rewrite
2020-08-27 14:58:44 -04:00
bunnei
3f7b0e0772
Merge pull request #4577 from lioncash/asserts
...
common/assert: Make use of C++ attribute syntax
2020-08-27 11:09:02 -04:00
bunnei
9864da7d43
Merge pull request #4524 from lioncash/memory-log
...
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei
1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
...
video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
Morph
8ffc491546
input_common/main: Add "/Mouse" to the display name
2020-08-26 22:41:51 -04:00
bunnei
1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
...
vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash
7b50c48df7
memory_manager: Make use of [[nodiscard]] in the interface
2020-08-26 20:15:03 -04:00
Lioncash
d12d59f62a
memory_manager: Make operator+ const qualified
...
This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
Morph
f5f30781ae
configure_input_player: Fix modifier scale button mapping
2020-08-26 02:32:32 -04:00
Morph
1bd70d73c0
configuration/input: Add support for mouse button clicks
...
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph
eb149ec696
controllers/npad: Fix inconsistencies with controller connection statuses
2020-08-26 02:32:32 -04:00
Morph
334ef2efdd
controllers/npad: Fix LibNX controller connection statuses
...
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph
e7c174b426
controllers/npad: Fix LedPattern for P1-4
2020-08-26 02:32:32 -04:00
Morph
de79897f04
input_common: Fix directional deadzone values
...
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
2020-08-26 02:32:32 -04:00
Morph
efa0b7a056
Address feedback
2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb
Project Mjölnir: Part 1
...
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
Lioncash
f60d5aac3e
gc_poller: Resolve compilation warnings on MSVC
...
We just need to make our intentional implicit truncations explicit.
2020-08-25 23:03:12 -04:00
ReinUsesLisp
ccdd84a778
hle/scheduler: Fix data race in is_context_switch_pending
...
As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
2020-08-26 02:56:05 +00:00