lat9nq
f7a2340205
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12
shader: Use a non-trivial dummy to construct ASL node union
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
FernandoS27
c49d56c931
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ameerj
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
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Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0
shader: Implement BFE and BFI CC
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Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00