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Updated Changelog (markdown)
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Changelog.md
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6879 - 2021-05-20
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### Added
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- Added VIC/ORR Vd.T, #imm fast paths.
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## 1.0.6878 - 2021-05-19
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### Changed
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- Refactored shader resource description creation and moved it out of the GLSL backend to the translator. No expected changes to emulator behavior.
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## 1.0.6877 - 2021-05-19
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### Changed
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- Shader recompilation/rebuilding triggered at boot-time (such as in the case of a driver upgrade of shader code change) is now multi-threaded.
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- Reduces boot-time shader recompilation time by up to 75%.
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## 1.0.6876 - 2021-05-19
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### Fixed
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- Fixed an issue with bindless textures when CbufSlot is not equal to the current TextureBufferIndex.
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- Fixes random chance of screen color flickering in Super Mario Party.
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## 1.0.6875 - 2021-05-16
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### Changed
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- LocalVariable is now allowed to be assigned more than once.
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- Allows flow controls such as loops and if-elses with LocalVariables participating in phi nodes.
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## 1.0.6874 - 2021-05-16
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### Changed
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- Moved the Windows Intel/AMD view format workaround out of the backend and replaced it with copy dependencies.
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- Significantly improves FPS on Intel iGPUs and AMD GPUs in Windows. Please test share your results!
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## 1.0.6873 - 2021-05-16
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### Changed
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- Decoupled the Ryujinx configuration instance from all Ryujinx subprojects and moved directly to the Ryujinx project. No expected changes in emulator behavior.
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## 1.0.6872 - 2021-05-14
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