Updated Changelog (markdown)

EmulationFanatic
2021-05-20 06:19:55 -06:00
parent 821ef54b6f
commit 76ea05570d

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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.0.6879 - 2021-05-20
### Added
- Added VIC/ORR Vd.T, #imm fast paths.
## 1.0.6878 - 2021-05-19
### Changed
- Refactored shader resource description creation and moved it out of the GLSL backend to the translator. No expected changes to emulator behavior.
## 1.0.6877 - 2021-05-19
### Changed
- Shader recompilation/rebuilding triggered at boot-time (such as in the case of a driver upgrade of shader code change) is now multi-threaded.
- Reduces boot-time shader recompilation time by up to 75%.
## 1.0.6876 - 2021-05-19
### Fixed
- Fixed an issue with bindless textures when CbufSlot is not equal to the current TextureBufferIndex.
- Fixes random chance of screen color flickering in Super Mario Party.
## 1.0.6875 - 2021-05-16
### Changed
- LocalVariable is now allowed to be assigned more than once.
- Allows flow controls such as loops and if-elses with LocalVariables participating in phi nodes.
## 1.0.6874 - 2021-05-16
### Changed
- Moved the Windows Intel/AMD view format workaround out of the backend and replaced it with copy dependencies.
- Significantly improves FPS on Intel iGPUs and AMD GPUs in Windows. Please test share your results!
## 1.0.6873 - 2021-05-16
### Changed
- Decoupled the Ryujinx configuration instance from all Ryujinx subprojects and moved directly to the Ryujinx project. No expected changes in emulator behavior.
## 1.0.6872 - 2021-05-14